reptomancer. Anything else should be a walk in the park. reptomancer

 
 Anything else should be a walk in the parkreptomancer  Regardless, it's still a top tier common

At the start of each combat, this card will be in your hand. Caos Spawn. Browse all gaming. 6 block for free every turn is enough for most fights until Act 3 (every turn in act 1, half of the turns in act 2, give or take). Also worth noting that this is just blindly averaged out. Prenter, Jr. I mean, it is basically a "slimed" status card, except it takes away 3 draws and 6 costs. The Champ is one of the three bosses encountered at the end of Act 2. It was a 30 minutes run without meaningful decisions when my normal average playtime on stream was like 2 hours. Many Silent decks don't pack a lot of frontloaded damage despite her starting relic. 6. Spouse. Society for Science & the Public proudly announces the top 300 scholars in the Regeneron Science Talent Search 2020, the nation’s oldest and most prestigious science and math competition for high school seniors. Bash: Deal 11/13 damage. 1. Early in the act I decided to spend 300 gold to bottle WLP instead of buying second WLP, removing a card and buying explosive potion to make my life against Reptomancer easier. Reckless Charge (Ironclad - Attack) Cost: 0 Energy. Reptomancer is scary no doubt but at least gives you a relatively non-scary turn 1 and you really shouldn't have gotten to act 3 in the first place without adequate AoE. The only really flashy thing this relic can do is allow you to block Vulnerable from Collector with only a single artifact charge, as the debuff order there is weak-vuln-frail and ginger will prevent artifact from being used on weak sources. Imagine [[piercing wail]] in the Gremlin Leader and Reptomancer fights. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. For some bizarre reason the the Rocket. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Notes on fighting Reptomancer: Step 1: Crank up the music. The only. I wonder how many people don't realize that, because this can be really important against Reptomancer, Gremlin Leader and some hallway fights, like the Darklings. Then, a wild Reptomancer appears. Video guide to defeating the Act 3 Elite - Reptomancer with a nearly max SilentThe Reptomancer feels like she should be an event fight, like the Red Mask Bandits. Haha wtf that was loopy stupid ;). 179K Members. I don't think it's necessary, double playing it against Slavers or Reptomancer should pretty much clear the board with the first batch of orbs being evoked by the 2nd. 2021 Regeneron STS Scholars. 78K. The head: outscale the head quickly and for a lot of damage while still mitigating damage if it’s not infinite. Gain 50 Gold. Picking up this relic will give the player a Necronomicurse, an unplayable Card that cannot be removed from your deck by any means and cannot be truly Exhausted. Option 3: Get a random relic, 75% chance of a curse. So did I play my cards wrong or have the wrong cards?Sculpting Steel: This one is really good but also really fun. The Regeneron Science Talent Search provides students a national stage to present original research and. Reply yommi1999 Ascension 20 • Additional comment actions. Probably just Reptomancer and maybe Slaver Trio. Reptomancer: 4, blocks the big hit from 4 daggers and reptomancer Giant head: 2, blocks first big hit (this is for asc +18, i dont remember when he first hits on lower levels) Heart: NEVER 2 or 5. Wokebirb + Chosen. Note that the above list is for Ascension 19+ and is not always the same for lower ascensions, most notably Gremlin Nob and Reptomancer (all the other listed enemies are patterned). All in all, if you can comfortably afford it and can comfortably path into many elite fights, it's a pretty good relic. Lantern Common Relic. The reptomancer fight is the scariest fight in Act3 imo. Oct 15, 2018 @ 3:50am The reptomancer fight is the scariest fight in. Derived from the word reptile, reptation suggests the movement of entangled polymer chains as being analogous to snakes slithering through one another. Thousand Cuts is really situational. Good relic. Option 1: Leave, gain nothing. Definitely not balanced. Draw enough statuses to kill the leader. Reptomancer fight is there to inform you that you. on July 30th! Looking forward to. If rares were always better than uncommons which were, in turn, always better than commons, then Black Star would be far worse than Calling Bell. Retains some utility in Act 2 against the Slavers and Gremlin Leader and might be the chip you need to take out Reptomancer daggers so still has some utility as a damage card. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . 1 - Don't fight an Elite in the first couple floors of Act 1 unless a whale bonus gives you a way to beat all of them. This means that the daggers sometimes hit for 37, which is pretty ridiculous. Nice defense with a little draw. A carnage that doesn't exhaust. Deva Form Watcher Rare Power. But this is a uncommon relic with uncommon price, so it depends on the situation. Now it works really well, probably too well for a common rarity card. Born. So I killed all the daggers fast, but he kept summoning more. I think she was buffed upon being promoted to an Elite, though. An unappreciated utility of this relic is also that it’s great with high cost Powers or skills like [ [Echo Form]]. Reptomancer wayyyy too op she literally summons up 3 daggers within 2 turns, each started dealing 25 dmg + she deals like 40 dmg how do you expect people to beat this stage in like 2-3 turns with no buffs running yet? seriously needs a nerf. In order to unlock Ascension 1 for. I'm preeeetty sure those are the right. Getting a Conclude in Act 1 means that you can take on Tri-sentry, double rats, triple rat, triple caterpillar, gremlin gang, slime gang etc no problem, and very helpful with most Act 2 fights. Also barricade and blur are simply stronger ways to carry over, albeit less consistent. Turns defense into a bit of offense. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. With reptomancer I can usually keep killing the daggers before they ever do their second attack. Slay the Spire. Orange Pellets is great for dispelling the debuffs the Heart gives you on Turn 1. Being unable to nuke down Reptomancer daggers or Awakened One's cultist friend or Gremlin Leader minions turn one will decide your run. Reptomancer: need to be able to block big early and outscale before your deck becomes all wounds. Add a Burn into your discard pile. It also allows for fun synergies. Orrery vs. There's plenty of cards that can help with this fight, but not a lot of ways to account for not drawing those cards in time to deal with the absolutely massive frontloaded damage this. Reptomancer won't stand a chance!" >2 spikers with 1 repulsor >2 spikers with spheric guardian >drew dat aoe when nemesis sawed your health in half, and you have no flex tape #9. Thus you are gaining a lot of rewards. The other two classes are better off with Orrery. In act 2, the strength scaling works very well with AOE damage sources, and is generally pretty good. I had what I thought was a terrific Defect turtle deck that made heavy use of echo. Cursed Key consistently grants energy every turn, immediately, and has a very delayed downside. aranaya • 8 mo. The health gain was from Burning Blood. She doesn't fit in well as a normal Beyond enemy. And Act 2 is the most brutal Act, we all know that. Gremlin horn makes repto even more of a breeze. ReplyI would be really scard of Reptomancer if I can't kill the daggers efficiently, and the solution is literally any AOE card. The portal is only useful if you either think the rest of Act 3 won't help you kill the boss/Act 4, or there is a specific. in a proper shiv deck there is no way thousand cuts is better. Easily and uncontestably the best mech in the game is the Rocket mech. 29. A bad draw on turn 1 or 2 vs reptomancer and you’re in trouble. Gremlin Nob ALWAYS applies vulnerable on turn 2, Slavers go from being a fight that will soften you up to a fight that will 100-0 you, and Reptomancer goes from something you spend a decent amount of time killing daggers to something you need actual area damage for or you WILL die. Gain 1 Energy at the start of each turn. So did I play my cards wrong or have the wrong cards?Slay the Spire on Steam: is fresh YouTube content, hot off the presses! Not one of those stinky. Probably my fault for not rolling the dice correctly on the first two turns. Focus the two first daggers first, you should be able to kill either both knives turn 1 or mostly kill both of them. Anything else should be a walk in the park. Nah, reptomancer is fine, she makes it so having good frontloaded damage/aoe cards is important in act 3. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. Definitely not balanced. We fused card games and roguelikes together to make the best single player deckbuilder we could. Society for Science proudly announces the top 300 scholars in the Regeneron Science Talent Search 2021, the nation’s oldest and most prestigious science and math competition for high school seniors. Nemesis can hit you for 45 as soon as turn 2, and Reptomancer hits for 100 (!!) on turn two if you haven't killed any daggers, plus the daggers are already putting wounds in your deck. But then it kept being useful even in Act 3 - even in its worst form - to just clear out trash faster. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply Do note that Reptomancer cannot use either damaging attack repeatedly, so if she used the multi-hit move, she will then use the single attack. you're struggling, then you'll often need to heal at rest sites anyways, so Fusion Hammer provides extra energy with no downside. Weekly Patch 54: Loop Fixed issues where some monsters dealt the incorrect damage with Philosopher's Stone on turn 1. On A17+ the reptomancer now summons 2 daggers at a. Reptomancer is way harder imo. Juggernaut should be treated as a low-tier. 2017. Winning a run in each Ascension will unlock the next Ascension for that character only. Like most classes, Ironclad is fairly limited when it comes to AoE options, so you'll take what you can get. Report Save Follow. Something must have really gone wrong if you can't even kill the daggers in 12 cards. Daily Discussion/Debate #76: Necronomicon. I had what I thought was a terrific Defect turtle deck that made heavy use of echo. Natasha Fooman. Mental Fortress, Talk to the Hand, and Like Water are good defensive cards with excellent synergies. I guess it makes your reptomancer matchup slightly better. You have enough focus/orb slot scaling already, you want to not die to repimancer. Reply SageDraco. There's your answer. Draw enough statuses to kill the leader. This means that you need a plan to deal with the daggers if you choose to go into an elite fight. $12. When there are 0 other enemies, will have a 75% chance of using Rally! and a 25% chance of using Stab. Her ability to summon Daggers quickly, especially on high Ascension levels, makes her a formidable opponent. Astrolabe: Astrolabe is almost always better. The Reptomancer is an elite encounter fought in Act 3. Consider 3 if your deck is good at killing the knives. You can do a lot with 3 cards and 6 energy on Watcher. I've honestly found the Barricade build for the Ironclad to be one of the most consistent ones to pull off. You could get around this sometimes if you have wraithfrom for example and you could consistently play it early but you need to be. On an elite like Reptomancer or the Gremlin Leader, Watcher does sometimes have the ability to simply focus and burst down the main elite before the minions do much damage. She has relatively low hp for an elite and the daggers have very low hp for act 3. In order to unlock Ascension 1 for one character, you need to beat all three acts with that character. Related Topics Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. 1. I mean, it is basically a "slimed" status card, except it takes away 3 draws and 6 costs. Instead of daggers he summoned fire sprites, and instead of a massive attack, he had a heal. You've now dealt 14 damage to the dagger. On the other hand powers are generally more impactful than either of those. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. キャンディーアップル Aug 4, 2019 @ 8:51am. Reptomancer is indeed a kick in the balls at times, but my point was that Reptomancer is also hard on the lower difficulties (relative to the overall difficulty of a low-ascension run). While an enemy is hacked, Sombra does 25% extra damage to that enemy. I did notice that it occurred when there was already 1 minion, and when it attempted to summon two more it put one of them over the existing minion, looks like the same case here. 00. Effects like that are even notorious for being bad. These cards are hard to get into play because you end up taking a lot of chip damage to play them. But the wokebirb IS the chosen. Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3. Then it proceeds to summon minions ( I hate this mechanic. Card draw is key to the Silent, this relic works really well on her. Derived from the word reptile, reptation suggests the movement of entangled polymer chains as being analogous to snakes slithering through one another. if you have 3 total energy, use burst for 1, then a 2 energy malaise, you get two uses of a 2 energy malaise. If you are playing defect they are the only runkiller after you finish act 2 together with reptomancer. Necronomicon (Relic - Event) The first Attack played each turn that costs 2 or more is played twice. Necronomicon is a Relic obtained through the Cursed Tome Event. Business, Economics, and Finance. Torii acts before this relic regardless of order of acquisition. You had a few reasons to take it but I have a feeling it wasn't as impactful as it can be in other runs. Drawing 4 extra cards turn2 helped with Reptomancer, Transient and Spire Spear&Shield iirc. Reptomancer is way harder imo. Playing on Custom Mode disables Achievements and the Leaderboards. I'm no expert but I'd have thought most builds couldn't take that sort of damage so early in a fight, especially considering she isn't even an elite. Upon pick up, choose an Attack card. Attempting to Exhaust it will simply put it back to your hand. Elites are stronger monsters that are marked separately from normal ones on the map. Nob is the abortion clinic of this game, sentencing your deck to. Turn one damage makes or breaks too many fights. Relic tips. Yeah. A18 on ironclad right now, mostly play clad. Double Explosive pots are enough for Reptomancer. The other two classes are better off with Orrery. Daily Slay the Spire Discussion (295/696): Gremlin Leader. Option 3: Get a random relic, 75% chance of a curse. I googled it and saw a Steam thread which said you should focus the daggers. Hardcover. Depending on the strength of one's deck, fighting elites may not always be a good idea, but the relics they grant can be very powerful. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. If you're Defect or Silent, this guy will often do so much damage to you it will end your run later. , there's less reason to care about finding creative solutions to these fights, and 2. Yeah Hexaghost can be rough, but even still if you're not able to deal with turn two of Hexaghost you're probably in trouble for Act 3 anyway. My vote for the best common attack on Silent. Do you have trouble winning on no ascension levels or very low ascension levels? Then maybe you are not utilizing your enemies behaviour. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . I have created a guide that explains how different monsters and bosses behave and how to use that to your. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. Monsters are the ”basic enemies” of Slay the Spire, and landing on their icon on the map will incur a battle with one or more, depending on the floor. So probably towards the end of Act 1 your deck is getting too slow. Gain 1 Energy at the start of each turn. It’s really good in minion fights like Gremlin Leader, Collector, Automaton or Reptomancer, and it’s handy for the spikers as well. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Whereas it seems like Giant head is actually a lot easier relative to the overall difficulty at lower ascensions. Now reptomancer on the other hand, is scary AF. Anyway, quantity of relics has a quality all of its own. Video guide to defeating the Act 3 Elite - Reptomancer, with Ironclad at unlock 5. Glass Knife (The Silent - Attack) Cost: 1 energy. If you can’t beat giant head you probably can’t beat the heart though, so you kind of should be taking the risk anyway so that you can get a chance at improving your situation. I agree on the other elites, fuck the reptomancer! BulkyReplacement1339 • 2 hr. The Boss Relics generally regarded as being very powerful are relics that consistently grant energy. Pattern: 20% chance of. Once the end condition is triggered, the enemies leave and the reward screen is prompted, but in the case of bosses rewards are handled like separate event rooms. Dead Branch + Corruption has been the most broken combo in the main branch for a long time, and can be further bolstered through the various Ironclad exhaust support options (Feel No Pain, Dark Embrace, ect. Overclock Defect Uncommon Skill. Nope, Reptomancer was indeed a hallway fight for quite a while, even after replacing Flame Bruiser. urfavgalpal. So I killed all the daggers fast, but he kept summoning more. This means that the daggers sometimes hit for 37, which is pretty ridiculous. For boss fights, though, it's not as great. When they are defeated, they will drop coins, a selection of three cards, and sometimes a potion . 1 Energy | (Innate. level 2 · 4 yr. Matryoshka, Stone Calendar, Smiling Mask. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. Just encountered this situation, 89 damage (reptomancer 30, two daggers dealing 25 and a third one dealing 9). Still, hard to pass up free damage. Pierre-Gilles de Gennes introduced (and named). Playing on Custom Mode disables Achievements and the Leaderboards. One of my favorite relics, it's really strong against monsters that don't hit hard. In this case, the OP didn't gain any health from Reptomancer or her minions. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply NonSupportiveCup •. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Losing a run will NOT reset any progress or decrease your Ascension number. Act 3 Event Choices: [Land] Lose (Random Skill) [Channel] Lose (Random Power) [Strike] Lose (Random Attack) Notes: If you only have Bottled cards in your deck, [Land] is the only option and you do not lose any cards. This means that the daggers sometimes hit for 37, which is pretty ridiculous. Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3. Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3. Kusosaru. It helps focus down an orb. She doesn't fit in well as a normal Beyond enemy. But for that 1000 cuts is almost as good, and in some cases better. The mechanical Defect has an interesting deck of cards that makes it one of the more intriguing classes. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Defect has more block cards in its card pool, so Defect should take Pandora's Box. It's the opposite of a win-more relic. I have created a guide that explains how different monsters and bosses behave and how to use that to your. On Reptomancer, a regular Bowling Bash can deal 35 damage for one energy without even. But against reptomancer it kills the little swords. Fire breathing in play. A Streamline+ that doesn't scale. The deep, rich, smoky flavor really brings out the best in whiskey. 34 6 New from $11. I love Searing Blow decks or Heavy Blade Strength decks with this Relic, basically instant wins. Please nerf that. Centennial puzzle active. ago. It gives you 3 relics with fixed rarity, one common, one uncommon and one rare. That's plenty of multi-enemy fights to make the AoE damage worthwhile. It also allows for fun synergies. Mods on the table below with a * next to them are Daily modifiers and. Its upgrade looks mediocre, but it's actually very valuable when you are fighting more than one enemy. Even without self inflicted statuses it's still good, especially on higher Ascensions, due to enemies which put statues in your deck. Daily Discussion Index. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Bottled Flame Uncommon Relic. This mod introduces a new Character to Slay the Spire : The Necromancer! The Necromancer is a wielder of the darkest type of magic, able to throw around negative energy, curses, bones and blood. On the turn you draw it you're down one card draw, as you could of drawn a different, possibly more useful card if you hadn't drafted Brutality. chosen, healer, and reptomancer are all hot af, but i'd marry silent before any of them Reply reply TyrantRC • idk man, donu be looking kinda thicc, and don't tell me you don't want to do nasty things to that hole. Siphon soul slowly drains all your effectiveness. A great source of passive block, Metallicize can help in staying well-defended. Weekly Patch 54: Loop Fixed issues where some monsters dealt the incorrect damage with Philosopher's Stone on turn 1. Dallium • 4 yr. Usually alpha-Omega isn't the best option. Slay the Spire. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…Or even Reptomancer can kill you turn 2 if you don't have enough card draw or AOE attack There are certain elites or bosses that I have to always consider when climbing because the enemies are relentless, and there are elites or bosses who I consider "the worst of the 3". As a result, experienced STS players may find the adjustment difficult. Reply AshenHearts. Tldr: you are unlucky to miss 33% of the time 5 times. In wrath, 24 (32) damage is a. Reply reply In general though, the elites in act 3 should be pretty free, reptomancer is the only one that might be an issue sometimes, and mayyyybe giant head. Crypto174K subscribers in the slaythespire community. Video guide to defeating the Act 3 Elite - Reptomancer, with a low-medium upgraded Watcher. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Orrery vs. From a medium chest, there's a 35% chance of a common relic, 50% chance of an uncommon relic, and 15% chance of a rare relic. 15 block is quite a lot if you don't have block scaling. Hey everyone, one of the official artists of Slay the Spire here (I did the backgrounds, menu screen, and title art) and I can confirm that I'll be kickstarting an update of the title art (with the Defect added) as a playmat, print, etc. )It's also often too slow a strategy against some hard-hitting enemies like Reptomancer in Act 3, and can be difficult to put into play without taking high damage. Honestly, Philo Stone is now much more takable since the nerf. ago. AOE is the most helpful, but if you don't have any, you generally want to be able to burst down one of the daggers each turn. Watcher - Anything in Slay the Spire that says 'double' or 'triple' is generally nuts. Centennial puzzle active. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. 4) Cleric: Gives you more and more health which gives you more and more health, the. Honkai: Star Rail. ) She slaughtered me. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Political party. You can hack while stealthed; hacking in this. Hopefully the timing for this one is a bit better! Still no report on whether u/SkatesMcGates is doing their own thing or not, so I guess I'm the discussion/debate/poster guy for as long as there's anything to talk about. Sentries, Act 2 elites are all really cool fights, Nemesis. For Bronze Automaton, it should be on 0 if you want to line it up with Hyper Beam (and any future hyper beams). Great relic. Even if the deck is going awesome, a bad draw in turn 1 and/or 2 can end the run right there. Akabeko Common Relic. Remove all strikes/defends is incredible. Gremlin Leader is an Elite encounter found only in Act 2. At the start of combat, each enemy gains 1 Strength. The power level drops off somewhat in Act 3 which only has Reptomancer as the standout fight where this shines. Report Save Follow. Innate upgrades can be "worth it" if your whole strategy revolves around getting that power online, but they are typically low priority compared to upgrades that dramatically increase a card's effectiveness, reduce costs, etc. Bowling Bash is a really underrated card when it comes to those fights as well. One of the Reptomancer’s attacks also has a weakening. Immolate would be the best aoe, but something like conclude+ would work well too. Option 2: Upgrade a card, 25% chance of a curse. Sometimes your deck just isn't good enough to deal with +1 enemy strength. Hunkfish • 1 hr. Your first attack each combat deals 8 additional damage. The Regeneron Science Talent Search provides students a national stage to present original research and celebrates. Giant Head can destroy decks that scale poorly and slowly and Reptomancer punishes decks that don't draw AoE damage fast. Gremlin Nob and Hexaghost in Act 1 (Hexaghost is easy with Silent Poison. You're not wrong, reptomancer is the reason to avoid act 3 elites on Silent at ascension 18+. But decks' needs are not that consistent. Ascension is a game mode that adds new challenge modifiers to runs for added difficulty. So I killed all the daggers fast, but he kept summoning more. It gives you 3 relics with fixed rarity, one common, one uncommon and one rare. Getting a Conclude in Act 1 means that you can take on Tri-sentry, double rats, triple rat, triple caterpillar, gremlin gang, slime gang etc no problem, and very helpful with most Act 2 fights. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. The max hp mask can literally be run winning so I think it's fair. Barricade (Ironclad - Power)Floor 40 Reptomancer, 16 damage Floor 42 Giant Head, 13 damage Floor 44 Nemesis, 12 damage Floor 48 Reptomancer, 3 damage Floor 50 Donu and Deca, 5 damage By my measure I perfected 2 of these fights, but the game awarded me Perfect x 2 and Champion x 7 for a final score of 1363. However, considering that this has the potential to copy the boss relic that one. Wiki link. Baldur's Gate 3. ago. By Sampstra Games and 1 collaborators. This relic can be triggered on an X card, so long as it consumes 2 or. Business, Economics, and Finance. Why do those attacks deal so much damage?Follow me on Twitch:my Discord:is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. The only place the targeting gets fiddly is on Reptomancer if there's 3 or more daggers, sometimes selecting the one you want is a pain Reply reply Mean_Agency_5808So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Then it proceeds to summon minions ( I hate this mechanic. Darth Craig. Reptomancer Spear and Shield Heart Jaw Worm Voting closed Related Topics Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Suddenly, it spawned one more dagger, and two of em marked for 20+ damage. ago. 29. 50 damage per turn may. Dude I specifically avoid Elites in Act III almost entirely because of her. Every time you play 3 Attacks in a single turn, gain 1 Strength. Taking 6 less damage each time you play one of these cards is excellent. Spider-Man 2. Shuriken Uncommon Relic . At the very least electrodynamics will front load your AoE and make sure any current and further spawned enemies are dealt with swiftly. The numerical difference between Thunderclap and Immolate is why Immolate actually solves your aoe needs by itself and Thunderclap needs other support to do. In a deck with about 20 cards or more, the curse means nothing. Electrodynamics is 2 energy for aoe scaling damage. Collector-Becky don't let homeboy smash nawutimean?It works especially great in Gremlin leader and Reptomancer fight, you can take down those minions one by one quickly. Absolutely annihilates Act 1 and is incredibly good in Act 2 due to the AoE elites. I don't know why, but Streamline is almost my autopick card for Defect in Act 1 (behind Ball Lightning for common attack card), and it's not even that amazing. Reptomancer (along with every other elite) is basically a check to make sure you deck can do something specific. . On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Please nerf that. Reptomancer needs frontloaded AoE, Giant Head needs scaling, and Nemesis needs deck consistency. The hardest fights in the game (Sword and Shield, Heart) put a bunch of bullshit in your deck. Report Save Follow. The competition is between this dagger throw and poisoned stab. Reptomancer has rained on my parade on more than one occasion. The Reptomancer is an elite encounter fought in Act 3. I've tried reading guides, following recommendations on how to select cards, and can have really killer decks that are letting me survive Act 3 enemies with full health at the end of the fight. Really useful source of AoE damage in Act I and II. On all other turns, has: 15% chance to Defensive Stance 15% chance to Gloat 25% chance to Face Slap 45% chance to Heavy Slash Moves cannot be used twice in a row: If the previous move would be repeated, the move that comes after it in the list. Especially when you add some edge-case possibilities like being somewhat low-ish on HP, but having Pantograph. Reptomancer poses the largest threat of the three in general, and needs more cards specifically drafted for that fight than the other 2. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. The Gremlin Nob is an Elite enemy found primarily in Act 1. One of the awkward boss relic, its value has high variance yet still have a minor drawback. It can provide some much needed AoE to a shiv-heavy deck too. Daily Discussion/Debate #104: Lagavulin. The power level drops off somewhat in Act 3 which only has Reptomancer as the standout fight where this shines. It is just a free, tiny Backstab. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did massage damage to me. Maybe tone it down just a tad and it'll be perfect. Locked post. One of the.